Nero Game Engine 1
Welcome, here you will found all the tutorials you need in order to understand how to use the Nero Game Engine v1.x
Get Started
Installation
Download and Install the Engine SDK
First Project
Create your first project
Editor Interface
Explore the Engine Interface
Release Your Game
Wrap up your game and share it
Engine Editor
Launch the Editor
How to start the Editor
Game Scenes
How to add scenes
Editor Controls
Editor inputs
Engine Help
How to get some help
The Canvas
the canvas explained
Mouse on Canvas
The mouse has to be on canvas
Control the Camera
travel inside the game world
Load Resources
Import Sprites, Sounds, etc
Game Objects
What are the types of Game Objects
Manipulate Objects
Learn common objects manipulations
Objects Properties
Learn the different properties of your Game Objects
Object Layers
Understand how objects layers work
Editor Mode
Learn about the three Editor Modes
Play & Render your Scene
Learn how to play and render your Scene
Fire Bombs
Play with bombs in Play Mode
Debug Draw
Learn how to draw useful physics information
World Properties
Learn about the game world physics properties
Save, Load, Undo, Redo
Learn how to save and load your actions
Color Selection
Learn how to color Objects
Play Sounds
Enjoy your music while developing your game
The Grid
Learn how the grid works
Mesh Editor
Learn how to use the mesh editor
Game Screens
Learn how to create new game screens
Screen Objects
Add objects into your game screens
Create Sprite Sheet
Learn how to create Sprite Sheets with Texture Packer
Create Sprite Animation
Learn how to create Sprite Animations with Texture Packer
CodeBlocks Project Wizard
Learn how to create a new projects with CodeBlocks
Engine C++ API
API Documentation
Explore all classes definition
The Scene Class
Understand the Scene Class
Scene Life Cycle
Understand your Scene Life Cycle
Game Initialization
Your Game starts here
Logging
How to log with the Engine
Play With Objects
How to access objects in your code
Use Constants
Use constants is important
Check Objects
Mare sure your objects exist
Game Objects
Properties of all game objects
Layer Objects
Play with layer objects
UI Objects
setup ui-objects callbacks
Handle Collisions
Configure and respond to collisions
ActionObject & Action
Encapsulate and control objects
Physic Joints
Learn how how joints work
Scene Life Time
Learn how to pause, reset and quit
Handle Game Screens
Play with game screens
Camera & Target
Learn how to manipulate the camera
Inputs
Learn how to manage inputs
The Game Loop
Handle events, update, render
Scene Settings
Retrieve and change scene settings
Sound Manager
How to play sounds and music
Utility
Discover some useful functions
Nero Game Lib
A mini game library
External Libraries
The libraries used by the Engine
Physic Joints
Distance Joint
Prismatic Joint
Rope Joint
Pulley Joint
Wheel Joint
Weld Joint
Revolute Joint
Gear Joint
Motor Joint
Friction Joint
Mouse Joint
Render Engine
Startup Folder
Load your Startup Screen resources
Startup Screen
Understand the Startup Screen Class
The Render Engine
How to use the Render Engine
Create Platform Games
Create A Player Character​
Create a platformer Player
Create A Start Menu
Create your own Start Menu
Create A Pause Menu
Create your own Pause Menu
Create A Heads-Up Display
Create your own Heads-Up Display
Create Top-Down Games
Create A Player Character
Create a Top-Down Player
Create Puzzle Games
Tic Tac Toe
Create the Tic-Tac-Toe game
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