The Startup Folder
Learn how to load your Startup Screen resources
The Startup Folder
Inside your Project Folder, you have a folder called startup. This folder stores all the resources you will need for your Game Startup Screen (The Loading Screen). Unlike the Resource Folder, the Startup Folder does not organize the different resource types into sub-folders, textures, music, etc. are all in the same folder.

Load Startup Resources
All resources in the Startup Folder need to be loaded manually using the SFML API. Since the Startup Screen is only displayed for a few seconds, it generally requires a very little set of resources, loading them manually should not be an issue.
The Engine provides a constant nero::STARTUP_FOLDER representing the path to the startup folder. If you have an image/texture named my_texture.png inside the startup folder its path will be :
std::string path = nero::STARTUP_FOLDER + "/my_texture.png";